Unix-domain socket
Unix-domain
socket code is akin to its network counterpart, and they share one readwrite()
function. So I only list the caveats during creating Unix-domain
socket connection:
(1) Like network socket, Unix-domain
socket also supports connection & connection-less services; instead of using IP
address + port, Unix-domain
should bind to a filesystem pathname. Check unix_bind
function:
/*
* unix_bind()
* Returns a unix socket bound to the given path
*/
int
unix_bind(char *path, int flags)
{
struct sockaddr_un s_un;
int s, save_errno;
/* Create unix domain socket. */
if ((s = socket(AF_UNIX, flags | (uflag ? SOCK_DGRAM : SOCK_STREAM),
0)) < 0)
return -1;
memset(&s_un, 0, sizeof(struct sockaddr_un));
s_un.sun_family = AF_UNIX;
if (strlcpy(s_un.sun_path, path, sizeof(s_un.sun_path)) >=
sizeof(s_un.sun_path)) {
close(s);
errno = ENAMETOOLONG;
return -1;
}
if (bind(s, (struct sockaddr *)&s_un, sizeof(s_un)) < 0) {
save_errno = errno;
close(s);
errno = save_errno;
return -1;
}
return s;
}
(2) The biggest surprise is connection-less Unix-domain
client also needs to be bound to a pathname:
......
/* Get name of temporary socket for unix datagram client */
if ((family == AF_UNIX) && uflag && !lflag) {
if (sflag) {
unix_dg_tmp_socket = sflag;
} else {
strlcpy(unix_dg_tmp_socket_buf, "/tmp/nc.XXXXXXXXXX",
UNIX_DG_TMP_SOCKET_SIZE);
if (mktemp(unix_dg_tmp_socket_buf) == NULL)
err(1, "mktemp");
unix_dg_tmp_socket = unix_dg_tmp_socket_buf;
}
}
......
sflag
will be set with -s source
option:
......
char *sflag; /* Source Address */
......
So if user doesn't specify a pathname for client, the client will create a temporary socket.
Therefore, the connection-less client also needs to call unix_bind()
before connecting server:
/*
* unix_connect()
* Returns a socket connected to a local unix socket. Returns -1 on failure.
*/
int
unix_connect(char *path)
{
struct sockaddr_un s_un;
int s, save_errno;
if (uflag) {
if ((s = unix_bind(unix_dg_tmp_socket, SOCK_CLOEXEC)) < 0)
return -1;
} else {
if ((s = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0)) < 0)
return -1;
}
......
if (connect(s, (struct sockaddr *)&s_un, sizeof(s_un)) < 0) {
......
}
return s;
}
For the connection-less server part, there is also one more step needed:
......
if (family == AF_UNIX && uflag) {
if (connect(s, NULL, 0) < 0)
err(1, "connect");
}
......